- Introduce ORBITAL_PERIOD_SCALE = 4.0 multiplier so planets/stations/
gas clouds/anomalies all orbit visibly slower. At inspection-scale
zoom the un-scaled periods (≈2.5s per unit of radius) made bodies
spin like tops; tuned for a calm browsing pace.
- Default Orbit angular_velocity 0.5 → 0.15 (≈40s per revolution).
- Update orbital_period unit tests for the new scale factor.
Stateless orbital system: each Orbital's local position is recomputed
each frame from phase + (TAU/period) * elapsed_secs. No per-entity
angle accumulator means no drift, trivial save/load (component data
only), and free pause/slow-mo via Bevy's time speed multiplier.
Extended to planets, stations, anomalies, gas clouds, and individual
asteroid rocks. Inner rocks orbit proportionally faster than outer
ones, producing visible belt shearing over time. Stargates stay
stationary as navigational aids. The orbital_period(orbit, jitter)
helper consolidates the period formula in one place.
10 new unit tests (7 for orbital_position, 3 for orbital_period).
All 32 tests pass.
Replace the flat-grey torus asteroid belt with a swarm of 60 individual
rocks per belt — one shared jittered-icosphere mesh asset scaled, rotated,
and palette-tinted per instance (5-entry greyscale/brown material set).
- New GeneratedAsteroid data (position/scale/rotation/material_index)
generated deterministically alongside the belt, preserving the
same-seed-same-galaxy invariant
- New build_asteroid_mesh + asteroid_material_palette helpers
- ContentAssets drops belt_material, adds asteroid_mesh + asteroid_materials
- spawn_system_contents signature simplified (no more &mut Assets<Mesh>)
- Belt entity is now a no-mesh parent (Mineable/Identifiable/...) with
rock meshes as children — sets the stage for per-asteroid mining
- Bundles the POI component/marker scaffolding (poi.rs) and per-system
contents generator (contents.rs: planets, stations, anomalies, stargates,
gas clouds) that the asteroid rendering sits on top of
- Tests: asteroid_generation_is_deterministic,
asteroid_positions_stay_inside_annulus
All three cylinders now use the same neutral grey (0.55, 0.58, 0.62) so they
read as a subtle spatial scaffold instead of competing with the colored
faction stars.
Camera (apps/game/src/camera.rs):
- Replace yaw/pitch with a single Quat rotation. Mouse drag now does
yaw-around-world-Y * rotation * pitch-around-local-X, which is gimbal-free
and allows true 360° tumbling in any direction.
- Remove pitch clamps (ORBIT_MIN_PITCH / ORBIT_MAX_PITCH).
- Add ResetOrbitCamera resource + apply_orbit_reset system that snaps the
orbit camera back to default on demand.
- OrbitCamera::reset() helper.
Galaxy scene (apps/game/src/gameplay/galaxy_creation/):
- New axes.rs: spawn_axes() draws three emissive cylinders through the
origin (X=red, Y=green, Z=blue) as children of the scene root so they
rebuild with the rest of the galaxy.
- UI adds a 'Center View' button below Regenerate that inserts
ResetOrbitCamera; handled by reset_view_button_handler.
- Help text now mentions drag/zoom/escape.
Drag down now raises the camera so the galaxy shifts down with the cursor
(content follows finger). Horizontal was already correct (drag right moves
the scene right). Matches the feel of panning a map on iOS.
- Refactor apps/game/src/main.rs into modules: state.rs, camera.rs, ui/, gameplay/
- Add gameplay/galaxy_creation.rs scaffold (stubs only, no new logic)
- Update root AGENTS.md: separate TS workspace vs Rust game commands
- Update apps/AGENTS.md: docs/game/site use two toolchains, not one
- Add apps/game/AGENTS.md: build commands, module layout, naming conventions, Plugin pattern
- Add MiniStarMap, NpcMarketPanel, ShipStatusPanel, useKeyboardShortcuts
- Add progress bars for approach/mining operations and cargo fill indicator
- Rewrite docs from spreadsheet-first to exploration-first open-world RPG
- Replace dev:db + dev:standalone with unified dev script (scripts/dev.sh)
- Add Vite chunk splitting for three.js and spacetimedb
- Fix displayName dependency in useSpacetimeConnection
- Remove stale usePlayerSession.ts
- Add AGENTS.md files across all packages