Files
Space-Game/AGENTS.md
francy51 a1717e12db Replace TS game shell with Bevy/Rust client, add auth service, purge legacy archive
- Replace apps/game (TypeScript/Vite/R3F) with a Bevy 0.16 Rust client
  featuring main menu, star map, and flight states
- Add services/auth: Express + better-auth server with SpacetimeDB
  token exchange endpoint
- Delete archive/legacy-static/ (old JS demos, CSS, assets)
- Update docs pages (architecture, gameplay, roadmap, social, overview)
  to reflect Bevy pivot
- Clean up workspace config: remove apps/game from pnpm workspace,
  update dev scripts, tsconfig, and AGENTS.md files
- Add .vscode/settings.json for Rust tooling
2026-06-04 01:10:02 -04:00

43 lines
1.7 KiB
Markdown

# VOID::NAV — Monorepo Root
Single-player open-world space exploration RPG. Windward Horizon in space with FTL-style combat.
## Directory Map
| Path | Purpose |
|------|---------|
| `apps/docs` | Living design docs, interactive demos, and vertical-slice prototype |
| `apps/game` | Playable game shell connected to SpacetimeDB |
| `apps/site` | Public landing page |
| `packages/ui` | Shared UI primitives and design tokens |
| `services/spacetimedb` | SpacetimeDB TypeScript backend module |
| `scripts/` | Dev tooling (dev.sh startup script) |
| `archive/` | Legacy pre-monorepo files kept for reference |
| `src/module_bindings/` | Empty; generated bindings go to `apps/game/src/module_bindings` |
## Key Files
- `package.json` — pnpm workspace scripts (`dev`, `build`, `check`, `generate:bindings`)
- `pnpm-workspace.yaml` — workspace glob patterns
- `spacetime.json` — SpacetimeDB module path and binding generation config
- `tsconfig.base.json` — Shared TypeScript config (ES2020, React JSX)
## Commands
```bash
pnpm dev # Full stack: SpacetimeDB + game (port 5175)
pnpm dev:docs # Docs only (port 5173)
pnpm dev:site # Site only (port 5174)
pnpm dev:game # Game frontend only (requires running SpacetimeDB)
pnpm build # Build all apps
pnpm check # Typecheck all packages
pnpm generate:bindings # Regenerate SpacetimeDB TypeScript bindings
```
## Conventions
- SpacetimeDB is the persistence layer from day 1 — no localStorage for game state
- All UI uses Tailwind CSS v4 with custom design tokens from `packages/ui`
- 3D rendering uses React Three Fiber + Drei + Three.js
- Module bindings are auto-generated — never edit `module_bindings/` by hand