Files
Space-Game/AGENTS.md
francy51 57633addfe chore: sync codebase remediation, gameplay systems, and docs
Security & infrastructure:
- Remove unused services/ (auth, spacetimedb) and auth.db
- Add .env.example template, expand .gitignore for env/db files
- Add GitHub Actions CI + commitlint config and workflows
- Add manual vendor chunking and source maps to docs/site vite configs

Shared UI & docs app:
- Add ARIA props and focus-visible rings to Button/Panel
- Add ButtonAsLink primitive; use shared Button in NotFound
- Wire @void-nav/ui into docs app; refresh content pages
- Replace Todo page with Kanban board

Gameplay (Bevy):
- Add ai module (behavior, faction, navigation, perception, spawning, states)
- Add narrative module (events, history, synthesis, ui)
- Refine galaxy contents and in-system flight/scene systems
2026-06-16 11:49:13 -04:00

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Markdown

# VOID::NAV — Monorepo Root
Single-player narrative-driven space exploration saga. Windward meets Stellaris with AI-generated storytelling in the style of The Templin Institute.
## Directory Map
| Path | Purpose |
|------|---------|
| `apps/docs` | Living design docs, interactive demos, and vertical-slice prototype (Vite + React) |
| `apps/game` | Playable game client — **Rust + Bevy** (independent of the JS/TS workspace) |
| `apps/site` | Public landing page (Vite + React) |
| `packages/ui` | Shared UI primitives and design tokens for the TS apps |
| `scripts/` | Dev tooling (dev.sh startup script) |
| `archive/` | Legacy pre-monorepo files kept for reference |
## Key Files
- `package.json` — pnpm workspace scripts (`dev`, `build`, `check`)
- `pnpm-workspace.yaml` — workspace glob patterns (covers TS apps only)
- `tsconfig.base.json` — Shared TypeScript config (ES2020, React JSX) — does not apply to `apps/game`
- `apps/game/Cargo.toml` — Rust manifest for the game binary
## Commands
### JS/TS workspace (docs, site, packages/ui)
```bash
pnpm dev # Docs + site servers
pnpm dev:docs # Docs only (port 5173)
pnpm dev:site # Site only (port 5174)
pnpm build # Build all TS packages
pnpm check # Typecheck all TS packages
```
### Rust game (`apps/game`)
```bash
cd apps/game
cargo run # Build + run the game binary
cargo check # Fast typecheck
cargo build # Build without running
cargo clippy # Lint
```
## Architecture Notes
- **Two independent toolchains coexist**: the pnpm/TS workspace (docs, site, UI lib) and the Cargo/Rust game client. They share no code.
- **V1 is single-player** with local persistence. Future multiplayer servers will be added as an optional enhancement.
- **Naming follows RFC 344**: see `apps/game/AGENTS.md` for Rust/Bevy conventions.
## Conventions (TS apps)
- TS apps use Tailwind CSS v4 with custom design tokens from `packages/ui`
- 3D rendering in `apps/docs` uses React Three Fiber + Drei + Three.js