- Restructure flat static prototype into pnpm workspace monorepo - apps/game: playable shell with R3F 3D scene, HUD, SpacetimeDB connection - apps/docs: design docs and prototypes - apps/site: landing page - packages/ui: shared Button and Panel primitives - services/spacetimedb: backend module (9 tables, 11 reducers) - Archive legacy static files to archive/legacy-static/ - Game loop: connect, undock, target, approach, dock, mine, sell - Add pnpm-workspace.yaml, tsconfig.base.json, spacetime.json
17 lines
511 B
JSON
17 lines
511 B
JSON
{
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"name": "void-nav",
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"private": true,
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"version": "0.1.0",
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"type": "module",
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"scripts": {
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"dev:docs": "pnpm --filter @void-nav/docs dev --port 5173",
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"dev:site": "pnpm --filter @void-nav/site dev --port 5174",
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"dev:game": "pnpm --filter @void-nav/game dev --port 5175",
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"dev:db": "spacetime dev --server local",
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"build": "pnpm -r --if-present build",
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"check": "pnpm -r --if-present check",
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"generate:bindings": "spacetime generate"
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},
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"packageManager": "pnpm@9.15.0"
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}
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