Add an "Implementation Board" section to the root AGENTS.md (auto-loaded as context by every pi run) stating the hard rule: an agent may never mark a kanban card done — only a human can. Agents leave finished work in-progress with a summary comment for review. The code-level enforcement lives in the API.
69 lines
2.8 KiB
Markdown
69 lines
2.8 KiB
Markdown
# VOID::NAV — Monorepo Root
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Single-player narrative-driven space exploration saga. Windward meets Stellaris with AI-generated storytelling in the style of The Templin Institute.
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## Directory Map
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| Path | Purpose |
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|------|---------|
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| `apps/docs` | Living design docs, interactive demos, and vertical-slice prototype (Vite + React) |
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| `apps/game` | Playable game client — **Rust + Bevy** (independent of the JS/TS workspace) |
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| `apps/site` | Public landing page (Vite + React) |
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| `packages/ui` | Shared UI primitives and design tokens for the TS apps |
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| `scripts/` | Dev tooling (dev.sh startup script) |
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| `archive/` | Legacy pre-monorepo files kept for reference |
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## Key Files
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- `package.json` — pnpm workspace scripts (`dev`, `build`, `check`)
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- `pnpm-workspace.yaml` — workspace glob patterns (covers TS apps only)
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- `tsconfig.base.json` — Shared TypeScript config (ES2020, React JSX) — does not apply to `apps/game`
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- `apps/game/Cargo.toml` — Rust manifest for the game binary
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## Commands
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### JS/TS workspace (docs, site, packages/ui)
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```bash
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pnpm dev # Docs + site servers
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pnpm dev:docs # Docs only (port 5173)
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pnpm dev:site # Site only (port 5174)
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pnpm build # Build all TS packages
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pnpm check # Typecheck all TS packages
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```
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### Rust game (`apps/game`)
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```bash
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cd apps/game
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cargo run # Build + run the game binary
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cargo check # Fast typecheck
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cargo build # Build without running
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cargo clippy # Lint
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```
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## Architecture Notes
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- **Two independent toolchains coexist**: the pnpm/TS workspace (docs, site, UI lib) and the Cargo/Rust game client. They share no code.
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- **V1 is single-player** with local persistence. Future multiplayer servers will be added as an optional enhancement.
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- **Naming follows RFC 344**: see `apps/game/AGENTS.md` for Rust/Bevy conventions.
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## Implementation Board (Agent Orchestrator)
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The docs site's Implementation Board (`apps/api` + the `KanbanBoardPage`) can
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launch autonomous `pi` agent runs against individual cards from isolated git
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worktrees, streaming progress back to the UI.
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**Hard rule: an agent may NEVER mark a kanban card `done` (completed) — only a
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human can.** When an agent finishes its work it leaves the card in `in-progress`
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and posts a summary comment (plus links to any docs it updated); the operator
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reviews the diff and moves the card to `done`. Agents may move cards freely
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between `backlog`, `todo`, and `in-progress`. This is enforced in code: the
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agent-facing card-move endpoint (`PATCH /api/internal/cards/:id`) rejects `done`
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with `403`.
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## Conventions (TS apps)
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- TS apps use Tailwind CSS v4 with custom design tokens from `packages/ui`
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- 3D rendering in `apps/docs` uses React Three Fiber + Drei + Three.js
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