Commit Graph

6 Commits

Author SHA1 Message Date
efdc34637e feat(api): add backend with kanban, docs store, and orchestrator
Introduce the @void-nav/api Hono + SQLite backend that powers the docs site:
a persisted implementation board (kanban), a custom documentation-pages store
with AI beautify, and an agentic orchestrator that runs `pi` agents per card.

The orchestrator spawns `pi --mode rpc` inside an isolated git worktree per run,
streams slim events over SSE, and lets the agent drive the board/docs via
token-gated internal endpoints (all SQLite writes stay in-process). Interrupted
runs are reconciled to "stopped" on boot.

Workspace wiring: root `dev:api`/`dev:web` scripts with `concurrently`, the
docs Vite `/api` proxy, and `.worktrees/` gitignore.
2026-06-16 15:43:58 -04:00
57633addfe chore: sync codebase remediation, gameplay systems, and docs
Security & infrastructure:
- Remove unused services/ (auth, spacetimedb) and auth.db
- Add .env.example template, expand .gitignore for env/db files
- Add GitHub Actions CI + commitlint config and workflows
- Add manual vendor chunking and source maps to docs/site vite configs

Shared UI & docs app:
- Add ARIA props and focus-visible rings to Button/Panel
- Add ButtonAsLink primitive; use shared Button in NotFound
- Wire @void-nav/ui into docs app; refresh content pages
- Replace Todo page with Kanban board

Gameplay (Bevy):
- Add ai module (behavior, faction, navigation, perception, spawning, states)
- Add narrative module (events, history, synthesis, ui)
- Refine galaxy contents and in-system flight/scene systems
2026-06-16 11:49:13 -04:00
a1717e12db Replace TS game shell with Bevy/Rust client, add auth service, purge legacy archive
- Replace apps/game (TypeScript/Vite/R3F) with a Bevy 0.16 Rust client
  featuring main menu, star map, and flight states
- Add services/auth: Express + better-auth server with SpacetimeDB
  token exchange endpoint
- Delete archive/legacy-static/ (old JS demos, CSS, assets)
- Update docs pages (architecture, gameplay, roadmap, social, overview)
  to reflect Bevy pivot
- Clean up workspace config: remove apps/game from pnpm workspace,
  update dev scripts, tsconfig, and AGENTS.md files
- Add .vscode/settings.json for Rust tooling
2026-06-04 01:10:02 -04:00
01bfaedcf3 Fix workspace setup: move build tools to devDeps, remove stale files
- Move vite, tailwindcss, @tailwindcss/vite to devDependencies in all 3 apps
- Remove orphaned tsconfig.node.json from apps/game and apps/docs
- Remove leftover root src/ directory (duplicate module_bindings)
2026-05-31 18:01:35 -04:00
316a44661b Restructure into pnpm monorepo with game shell, docs, and SpacetimeDB backend
- Restructure flat static prototype into pnpm workspace monorepo
- apps/game: playable shell with R3F 3D scene, HUD, SpacetimeDB connection
- apps/docs: design docs and prototypes
- apps/site: landing page
- packages/ui: shared Button and Panel primitives
- services/spacetimedb: backend module (9 tables, 11 reducers)
- Archive legacy static files to archive/legacy-static/
- Game loop: connect, undock, target, approach, dock, mine, sell
- Add pnpm-workspace.yaml, tsconfig.base.json, spacetime.json
2026-05-31 17:56:56 -04:00
7d9095b933 Build seamless game loop prototype 2026-05-30 21:05:31 -04:00