efdc34637e
feat(api): add backend with kanban, docs store, and orchestrator
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Introduce the @void-nav/api Hono + SQLite backend that powers the docs site:
a persisted implementation board (kanban), a custom documentation-pages store
with AI beautify, and an agentic orchestrator that runs `pi` agents per card.
The orchestrator spawns `pi --mode rpc` inside an isolated git worktree per run,
streams slim events over SSE, and lets the agent drive the board/docs via
token-gated internal endpoints (all SQLite writes stay in-process). Interrupted
runs are reconciled to "stopped" on boot.
Workspace wiring: root `dev:api`/`dev:web` scripts with `concurrently`, the
docs Vite `/api` proxy, and `.worktrees/` gitignore.
2026-06-16 15:43:58 -04:00
57633addfe
chore: sync codebase remediation, gameplay systems, and docs
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Security & infrastructure:
- Remove unused services/ (auth, spacetimedb) and auth.db
- Add .env.example template, expand .gitignore for env/db files
- Add GitHub Actions CI + commitlint config and workflows
- Add manual vendor chunking and source maps to docs/site vite configs
Shared UI & docs app:
- Add ARIA props and focus-visible rings to Button/Panel
- Add ButtonAsLink primitive; use shared Button in NotFound
- Wire @void-nav/ui into docs app; refresh content pages
- Replace Todo page with Kanban board
Gameplay (Bevy):
- Add ai module (behavior, faction, navigation, perception, spawning, states)
- Add narrative module (events, history, synthesis, ui)
- Refine galaxy contents and in-system flight/scene systems
2026-06-16 11:49:13 -04:00
c14f684b09
Add galaxy parameter UI, star selection, and movement/physics scaffolding
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Galaxy creation scene (Bevy 0.16):
- Split into module folder: params.rs, mod.rs (generation + spawn), ui.rs,
selection.rs
- GalaxyParams resource (seed, count, arms, vertical_arms, size, twist,
vertical_twist) with generation counter for change detection
- Control panel: 7 +/- slider rows + Regenerate button, no native Bevy slider
widget so uses label + icon buttons
- Info panel: live-refreshes on selection change via despawn_related::<Children>
- Click-to-select: screen-space picking (project each star to viewport, closest
within 18px threshold wins); selected star lerps scale to 2.2x
- Generation faithfully ports the docs TS reference including vertical arms
- Regeneration system: despawns GalaxyScene root only, preserves UI panels
Camera:
- Camera2d -> Camera3d + OrbitCamera (left-drag yaw/pitch, scroll zoom,
pitch/distance clamped to avoid gimbal)
- Orbit drag suppressed when cursor over UI
New plugins (scaffolding):
- movement/: Velocity, MaxSpeed, TurnRate, Drag, MoveTarget, Player components
+ click-to-move (no player spawned yet)
- physics/: pure-data geometry (ray_vs_sphere, overlaps, separate,
segment_vs_sphere) with 7 passing unit tests; no systems wired yet
- star_map/: plugin skeleton gated on AppState::InGame
Shared:
- ui/util.rs: cursor_over_ui helper for UI-hover detection
- docs: ARCH-9 decision record (custom movement & collision, no physics engine)
2026-06-04 12:29:33 -04:00
a1717e12db
Replace TS game shell with Bevy/Rust client, add auth service, purge legacy archive
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- Replace apps/game (TypeScript/Vite/R3F) with a Bevy 0.16 Rust client
featuring main menu, star map, and flight states
- Add services/auth: Express + better-auth server with SpacetimeDB
token exchange endpoint
- Delete archive/legacy-static/ (old JS demos, CSS, assets)
- Update docs pages (architecture, gameplay, roadmap, social, overview)
to reflect Bevy pivot
- Clean up workspace config: remove apps/game from pnpm workspace,
update dev scripts, tsconfig, and AGENTS.md files
- Add .vscode/settings.json for Rust tooling
2026-06-04 01:10:02 -04:00
7c93b8a1ae
Add game UI panels, keyboard shortcuts, docs narrative overhaul, and unified dev script
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- Add MiniStarMap, NpcMarketPanel, ShipStatusPanel, useKeyboardShortcuts
- Add progress bars for approach/mining operations and cargo fill indicator
- Rewrite docs from spreadsheet-first to exploration-first open-world RPG
- Replace dev:db + dev:standalone with unified dev script (scripts/dev.sh)
- Add Vite chunk splitting for three.js and spacetimedb
- Fix displayName dependency in useSpacetimeConnection
- Remove stale usePlayerSession.ts
- Add AGENTS.md files across all packages
2026-06-02 17:32:15 -04:00
01bfaedcf3
Fix workspace setup: move build tools to devDeps, remove stale files
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- Move vite, tailwindcss, @tailwindcss/vite to devDependencies in all 3 apps
- Remove orphaned tsconfig.node.json from apps/game and apps/docs
- Remove leftover root src/ directory (duplicate module_bindings)
2026-05-31 18:01:35 -04:00
316a44661b
Restructure into pnpm monorepo with game shell, docs, and SpacetimeDB backend
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- Restructure flat static prototype into pnpm workspace monorepo
- apps/game: playable shell with R3F 3D scene, HUD, SpacetimeDB connection
- apps/docs: design docs and prototypes
- apps/site: landing page
- packages/ui: shared Button and Panel primitives
- services/spacetimedb: backend module (9 tables, 11 reducers)
- Archive legacy static files to archive/legacy-static/
- Game loop: connect, undock, target, approach, dock, mine, sell
- Add pnpm-workspace.yaml, tsconfig.base.json, spacetime.json
2026-05-31 17:56:56 -04:00