Commit Graph

10 Commits

Author SHA1 Message Date
72a41c2d76 feat(kanban): card detail modal and rich agent-run console
- RunEventList: grouped activity timeline. Assistant text becomes chat
  bubbles (auto-collapsing long messages); tool_start/tool_end pair into
  entries with spinners and expandable input/result blocks; bevy output
  rolls into a live console; relative timestamps on a left rail
- AgentRunBar: redesigned as a mission console. Live stats header (elapsed
  time, tool count, events), animated status banner with sweep/glow while
  running, clearer action bar. All controls preserved (run/steer/stop,
  diff/merge/bevy) so the human-only merge/complete safety model holds
- tailwind.css: vn-flow, vn-sweep, vn-dots, vn-spin keyframes
- CardModal: full card overlay (orchestrator, references, tags, comments)
- DiffModal: branch-diff review (commits, stat, capped patch)
- useOrchestrator: background polling + bevy status sync + ref-counted SSE
- KanbanCard: pulsing agent/bevy running badge on collapsed cards
2026-06-16 18:17:35 -04:00
a3c72bb878 feat(kanban): persist board, reference pages, and run agents
Replace the localStorage kanban with the backend-backed board, add typed clients
and a React hook with optimistic updates. Cards can reference static doc pages
and user-created custom pages (new "custom" reference type with purple chips).

Add the agentic orchestrator UI: a per-card panel to launch `pi` runs, watch a
live tool/thought stream over SSE, steer mid-run, and stop — while the board
stays fully interactive. The board page wires the orchestrator and custom-pages
stores into every card.
2026-06-16 15:44:29 -04:00
c24a6106bf feat(docs): add custom documentation pages with AI beautify
User-created dynamic doc pages live at /docs/custom/:slug, persisted in the new
backend. The editor offers "Beautify with AI", which regenerates the page as
structured HTML with Mermaid diagrams and replaces the raw markdown source (the
beautified version becomes the page's canonical content and survives edits).

Adds a DocHtml renderer that lazily renders Mermaid blocks, a purple design
token, sidebar/topbar entries for custom pages, and routing.
2026-06-16 15:44:16 -04:00
efdc34637e feat(api): add backend with kanban, docs store, and orchestrator
Introduce the @void-nav/api Hono + SQLite backend that powers the docs site:
a persisted implementation board (kanban), a custom documentation-pages store
with AI beautify, and an agentic orchestrator that runs `pi` agents per card.

The orchestrator spawns `pi --mode rpc` inside an isolated git worktree per run,
streams slim events over SSE, and lets the agent drive the board/docs via
token-gated internal endpoints (all SQLite writes stay in-process). Interrupted
runs are reconciled to "stopped" on boot.

Workspace wiring: root `dev:api`/`dev:web` scripts with `concurrently`, the
docs Vite `/api` proxy, and `.worktrees/` gitignore.
2026-06-16 15:43:58 -04:00
57633addfe chore: sync codebase remediation, gameplay systems, and docs
Security & infrastructure:
- Remove unused services/ (auth, spacetimedb) and auth.db
- Add .env.example template, expand .gitignore for env/db files
- Add GitHub Actions CI + commitlint config and workflows
- Add manual vendor chunking and source maps to docs/site vite configs

Shared UI & docs app:
- Add ARIA props and focus-visible rings to Button/Panel
- Add ButtonAsLink primitive; use shared Button in NotFound
- Wire @void-nav/ui into docs app; refresh content pages
- Replace Todo page with Kanban board

Gameplay (Bevy):
- Add ai module (behavior, faction, navigation, perception, spawning, states)
- Add narrative module (events, history, synthesis, ui)
- Refine galaxy contents and in-system flight/scene systems
2026-06-16 11:49:13 -04:00
c14f684b09 Add galaxy parameter UI, star selection, and movement/physics scaffolding
Galaxy creation scene (Bevy 0.16):
- Split into module folder: params.rs, mod.rs (generation + spawn), ui.rs,
  selection.rs
- GalaxyParams resource (seed, count, arms, vertical_arms, size, twist,
  vertical_twist) with generation counter for change detection
- Control panel: 7 +/- slider rows + Regenerate button, no native Bevy slider
  widget so uses label + icon buttons
- Info panel: live-refreshes on selection change via despawn_related::<Children>
- Click-to-select: screen-space picking (project each star to viewport, closest
  within 18px threshold wins); selected star lerps scale to 2.2x
- Generation faithfully ports the docs TS reference including vertical arms
- Regeneration system: despawns GalaxyScene root only, preserves UI panels

Camera:
- Camera2d -> Camera3d + OrbitCamera (left-drag yaw/pitch, scroll zoom,
  pitch/distance clamped to avoid gimbal)
- Orbit drag suppressed when cursor over UI

New plugins (scaffolding):
- movement/: Velocity, MaxSpeed, TurnRate, Drag, MoveTarget, Player components
  + click-to-move (no player spawned yet)
- physics/: pure-data geometry (ray_vs_sphere, overlaps, separate,
  segment_vs_sphere) with 7 passing unit tests; no systems wired yet
- star_map/: plugin skeleton gated on AppState::InGame

Shared:
- ui/util.rs: cursor_over_ui helper for UI-hover detection
- docs: ARCH-9 decision record (custom movement & collision, no physics engine)
2026-06-04 12:29:33 -04:00
a1717e12db Replace TS game shell with Bevy/Rust client, add auth service, purge legacy archive
- Replace apps/game (TypeScript/Vite/R3F) with a Bevy 0.16 Rust client
  featuring main menu, star map, and flight states
- Add services/auth: Express + better-auth server with SpacetimeDB
  token exchange endpoint
- Delete archive/legacy-static/ (old JS demos, CSS, assets)
- Update docs pages (architecture, gameplay, roadmap, social, overview)
  to reflect Bevy pivot
- Clean up workspace config: remove apps/game from pnpm workspace,
  update dev scripts, tsconfig, and AGENTS.md files
- Add .vscode/settings.json for Rust tooling
2026-06-04 01:10:02 -04:00
7c93b8a1ae Add game UI panels, keyboard shortcuts, docs narrative overhaul, and unified dev script
- Add MiniStarMap, NpcMarketPanel, ShipStatusPanel, useKeyboardShortcuts
- Add progress bars for approach/mining operations and cargo fill indicator
- Rewrite docs from spreadsheet-first to exploration-first open-world RPG
- Replace dev:db + dev:standalone with unified dev script (scripts/dev.sh)
- Add Vite chunk splitting for three.js and spacetimedb
- Fix displayName dependency in useSpacetimeConnection
- Remove stale usePlayerSession.ts
- Add AGENTS.md files across all packages
2026-06-02 17:32:15 -04:00
01bfaedcf3 Fix workspace setup: move build tools to devDeps, remove stale files
- Move vite, tailwindcss, @tailwindcss/vite to devDependencies in all 3 apps
- Remove orphaned tsconfig.node.json from apps/game and apps/docs
- Remove leftover root src/ directory (duplicate module_bindings)
2026-05-31 18:01:35 -04:00
316a44661b Restructure into pnpm monorepo with game shell, docs, and SpacetimeDB backend
- Restructure flat static prototype into pnpm workspace monorepo
- apps/game: playable shell with R3F 3D scene, HUD, SpacetimeDB connection
- apps/docs: design docs and prototypes
- apps/site: landing page
- packages/ui: shared Button and Panel primitives
- services/spacetimedb: backend module (9 tables, 11 reducers)
- Archive legacy static files to archive/legacy-static/
- Game loop: connect, undock, target, approach, dock, mine, sell
- Add pnpm-workspace.yaml, tsconfig.base.json, spacetime.json
2026-05-31 17:56:56 -04:00