Commit Graph

8 Commits

Author SHA1 Message Date
408bdb6dd7 fix(kanban): recover and self-heal stuck agent runs
A run could get stranded at 'running' in the UI after a crash/disconnect/
restart, with no way to clear it. Root cause was a race: the SSE history
replay re-asserted a stale `running` status that beat the poll's settled
status, leaving the run showing "Running" + the settle error at once.

Server (runs.ts / runner.ts / index.ts):
- reconcile() on every read force-settles any 'running' run with no live
  runner, so the board self-heals on the next poll (≤3s) — no restart needed.
- forceSettle() emits a persisted `status` event so an open/reconnecting
  SSE stream replays the terminal state last, not a stale `running`.
- Startup orphan-reconciliation now also emits that event (was the gap that
  let the replay re-assert `running` after a server restart).
- Idle watchdog (10min): a silent pi is settled as 'failed' instead of
  hanging forever; SIGKILL escalation (20s) reaps wedged processes.
- stop() now recovers: active→abort, orphaned-but-running→force-stop
  (the Stop button clears wedged runs instead of 409'ing).
- start() catch force-settles 'failed' so a spawn failure never orphans a
  half-created 'running' row.

Client (useOrchestrator.ts):
- patchRun refuses to un-settle a terminal run, dropping stale replayed
  status as a belt-and-suspenders guard against any such race.
EOF && echo "" && git log --oneline -3
2026-06-17 18:53:44 -04:00
6531dc00df feat(kanban): resume runs' chat via Refine + isolate the event stream
Two intertwined changes that both touch the orchestrator hook + run console:

Isolate the agent event stream (perf):
- useRunStream owns the SSE stream + event log locally inside AgentRunBar, so a
  burst of streamed events re-renders only the console — never the board page or
  card modal (which was causing frame drops at run start).
- useOrchestrator is now a registry only; lifecycle events reflect back up via
  stable patchRun/reflectBevy reflectors (effect deps depend on those, not the
  whole object, avoiding a stream-teardown loop).

Session resume for Refine:
- Runs now persist their pi session (drop --no-session); each fresh run captures
  its session JSONL path into a new agent_runs.session_file column (additive,
  idempotent migration).
- Refine resumes the prior run's actual session (--session <path> → appends) in
  that run's own worktree (inherited, never owned), sending the operator's
  feedback as the next message in the same conversation with full prior context.
- owns_worktree guards remove()/cleanup so a refinement never destroys the
  owning run's worktree; bad refinement targets return 409.
- AgentRunBar shows Refine only for settled runs with a recorded session.
EOF && echo "" && git log --oneline -3
2026-06-17 18:34:05 -04:00
292005edbb perf(kanban): stop board cards re-rendering on every agent event
Memoize the board so streaming events from an active run no longer force
all 38 collapsed cards to re-render — only the open CardModal/AgentRunBar
re-renders, since its props stay referentially equal.

- KanbanCard: wrap in React.memo; take isRunning/bevyRunning primitives
  instead of the whole orchestrator object; onOpen now takes the card id.
- useOrchestrator: expose a memoized activeByCard map, recomputed only
  when runs/bevyRunning change (not on every streamed text/tool event).
- KanbanBoardPage: pass a stable openById callback + primitive props so
  memo bails; memoize StatCard; extract the static category legend to a
  memoized CategoryLegend component.

Also drops the per-card .filter().find() status scans each render.
2026-06-16 20:32:08 -04:00
72a41c2d76 feat(kanban): card detail modal and rich agent-run console
- RunEventList: grouped activity timeline. Assistant text becomes chat
  bubbles (auto-collapsing long messages); tool_start/tool_end pair into
  entries with spinners and expandable input/result blocks; bevy output
  rolls into a live console; relative timestamps on a left rail
- AgentRunBar: redesigned as a mission console. Live stats header (elapsed
  time, tool count, events), animated status banner with sweep/glow while
  running, clearer action bar. All controls preserved (run/steer/stop,
  diff/merge/bevy) so the human-only merge/complete safety model holds
- tailwind.css: vn-flow, vn-sweep, vn-dots, vn-spin keyframes
- CardModal: full card overlay (orchestrator, references, tags, comments)
- DiffModal: branch-diff review (commits, stat, capped patch)
- useOrchestrator: background polling + bevy status sync + ref-counted SSE
- KanbanCard: pulsing agent/bevy running badge on collapsed cards
2026-06-16 18:17:35 -04:00
a3c72bb878 feat(kanban): persist board, reference pages, and run agents
Replace the localStorage kanban with the backend-backed board, add typed clients
and a React hook with optimistic updates. Cards can reference static doc pages
and user-created custom pages (new "custom" reference type with purple chips).

Add the agentic orchestrator UI: a per-card panel to launch `pi` runs, watch a
live tool/thought stream over SSE, steer mid-run, and stop — while the board
stays fully interactive. The board page wires the orchestrator and custom-pages
stores into every card.
2026-06-16 15:44:29 -04:00
c24a6106bf feat(docs): add custom documentation pages with AI beautify
User-created dynamic doc pages live at /docs/custom/:slug, persisted in the new
backend. The editor offers "Beautify with AI", which regenerates the page as
structured HTML with Mermaid diagrams and replaces the raw markdown source (the
beautified version becomes the page's canonical content and survives edits).

Adds a DocHtml renderer that lazily renders Mermaid blocks, a purple design
token, sidebar/topbar entries for custom pages, and routing.
2026-06-16 15:44:16 -04:00
57633addfe chore: sync codebase remediation, gameplay systems, and docs
Security & infrastructure:
- Remove unused services/ (auth, spacetimedb) and auth.db
- Add .env.example template, expand .gitignore for env/db files
- Add GitHub Actions CI + commitlint config and workflows
- Add manual vendor chunking and source maps to docs/site vite configs

Shared UI & docs app:
- Add ARIA props and focus-visible rings to Button/Panel
- Add ButtonAsLink primitive; use shared Button in NotFound
- Wire @void-nav/ui into docs app; refresh content pages
- Replace Todo page with Kanban board

Gameplay (Bevy):
- Add ai module (behavior, faction, navigation, perception, spawning, states)
- Add narrative module (events, history, synthesis, ui)
- Refine galaxy contents and in-system flight/scene systems
2026-06-16 11:49:13 -04:00
316a44661b Restructure into pnpm monorepo with game shell, docs, and SpacetimeDB backend
- Restructure flat static prototype into pnpm workspace monorepo
- apps/game: playable shell with R3F 3D scene, HUD, SpacetimeDB connection
- apps/docs: design docs and prototypes
- apps/site: landing page
- packages/ui: shared Button and Panel primitives
- services/spacetimedb: backend module (9 tables, 11 reducers)
- Archive legacy static files to archive/legacy-static/
- Game loop: connect, undock, target, approach, dock, mine, sell
- Add pnpm-workspace.yaml, tsconfig.base.json, spacetime.json
2026-05-31 17:56:56 -04:00