Files
Space-Game/AGENTS.md
francy51 57633addfe chore: sync codebase remediation, gameplay systems, and docs
Security & infrastructure:
- Remove unused services/ (auth, spacetimedb) and auth.db
- Add .env.example template, expand .gitignore for env/db files
- Add GitHub Actions CI + commitlint config and workflows
- Add manual vendor chunking and source maps to docs/site vite configs

Shared UI & docs app:
- Add ARIA props and focus-visible rings to Button/Panel
- Add ButtonAsLink primitive; use shared Button in NotFound
- Wire @void-nav/ui into docs app; refresh content pages
- Replace Todo page with Kanban board

Gameplay (Bevy):
- Add ai module (behavior, faction, navigation, perception, spawning, states)
- Add narrative module (events, history, synthesis, ui)
- Refine galaxy contents and in-system flight/scene systems
2026-06-16 11:49:13 -04:00

2.0 KiB

VOID::NAV — Monorepo Root

Single-player narrative-driven space exploration saga. Windward meets Stellaris with AI-generated storytelling in the style of The Templin Institute.

Directory Map

Path Purpose
apps/docs Living design docs, interactive demos, and vertical-slice prototype (Vite + React)
apps/game Playable game client — Rust + Bevy (independent of the JS/TS workspace)
apps/site Public landing page (Vite + React)
packages/ui Shared UI primitives and design tokens for the TS apps
scripts/ Dev tooling (dev.sh startup script)
archive/ Legacy pre-monorepo files kept for reference

Key Files

  • package.json — pnpm workspace scripts (dev, build, check)
  • pnpm-workspace.yaml — workspace glob patterns (covers TS apps only)
  • tsconfig.base.json — Shared TypeScript config (ES2020, React JSX) — does not apply to apps/game
  • apps/game/Cargo.toml — Rust manifest for the game binary

Commands

JS/TS workspace (docs, site, packages/ui)

pnpm dev                # Docs + site servers
pnpm dev:docs           # Docs only (port 5173)
pnpm dev:site           # Site only (port 5174)
pnpm build              # Build all TS packages
pnpm check              # Typecheck all TS packages

Rust game (apps/game)

cd apps/game
cargo run               # Build + run the game binary
cargo check             # Fast typecheck
cargo build             # Build without running
cargo clippy            # Lint

Architecture Notes

  • Two independent toolchains coexist: the pnpm/TS workspace (docs, site, UI lib) and the Cargo/Rust game client. They share no code.
  • V1 is single-player with local persistence. Future multiplayer servers will be added as an optional enhancement.
  • Naming follows RFC 344: see apps/game/AGENTS.md for Rust/Bevy conventions.

Conventions (TS apps)

  • TS apps use Tailwind CSS v4 with custom design tokens from packages/ui
  • 3D rendering in apps/docs uses React Three Fiber + Drei + Three.js