Files
Space-Game/apps
francy51 9395dfbede fix(camera): use orbit rotation directly, normalize quaternion each frame
Replace looking_at + with_rotation with a direct rotation assignment —
orbit.rotation already encodes the correct look direction so the
intermediate looking_at call was redundant and discarded. Also re-normalize
the quaternion every frame to prevent floating-point drift from repeated
multiplications.
2026-06-10 10:01:57 -04:00
..