# VOID::NAV **A single-player narrative-driven space exploration experience** where you author your own mini-series. Inspired by Windward's open-world freedom, Stellaris's strategic depth, and AI-generated storytelling in the style of The Templin Institute. Every campaign generates a unique tale of exploration, commerce, diplomacy, and conquest. You are a young captain with an entire galaxy to explore—and a story to write. Every campaign features a unique, procedurally generated galaxy. Trade between stations, broker alliances between factions, wage war or maintain peace, and watch as the **AI Story Director** weaves your choices into an evolving narrative. Prefer a quieter life? Simply sail the stars and let your story unfold. Conflict occurs through **FTL-style tactical resource management**—not dogfighting. When combat happens, it's a dramatic beat in your story. Click a hostile, your ship auto-engages, and you manage reactor power between Weapons / Shields / Engines / Auxiliary. The skill is in *what* you power and *when*, not how fast you click. But combat is a feature, not the focus. VOID::NAV is a pnpm workspace monorepo for the game website, living design docs, and game client. V1 focuses on single-player emergent storytelling with local persistence and AI-driven narrative generation. ## Core Pillars | Pillar | Description | |--------|-------------| | **AI Story Director** | Emergent narrative generation tracks your choices, alliances, conflicts, and discoveries. The AI weaves your actions into an ongoing saga. V1: real-time emergent storytelling. Future: episodic mini-series generation. | | **Exploration & Discovery** | Procedurally generated galaxy with fog of war. Discover anomalies, derelicts, new factions. Every discovery becomes part of your story. | | **Trade & Diplomacy** | Stellaris-inspired economic and political systems. Supply factions, broker alliances, negotiate borders. Commerce and conversation are equally viable paths. | | **Ship Customization** | Your ship is your narrative vessel. Customize for trade, exploration, or conflict. Multiple classes from nimble scouts to powerful cruisers. | | **Dynamic Galaxy** | Your actions shape both the world AND the story. Faction relations, territory control, and world events evolve through your choices. | | **Solo Adventure** | A personal galaxy to explore at your own pace. Your story, your pace. The architecture supports optional co-op servers later. | ### Secondary Features - **FTL-Style Tactical Combat** — Power management combat exists as a dramatic beat in your story, not the gameplay loop - Mining and resource gathering - Mission and quest systems ## Layout ```text apps/docs Living design docs and interactive demos apps/site Public landing page / game website apps/game Playable game client (Rust + Bevy) packages/ui Shared UI primitives and CSS tokens archive/legacy-static Legacy static prototype files kept for reference ``` ## Prerequisites - Node.js 24+ - pnpm 9+ - Rust toolchain (for the game client) ## Quick Start ```bash pnpm install pnpm dev ``` This launches the docs and site servers. Open `http://localhost:5175` to play the game. Press `Ctrl+C` to stop everything. ## Development ```bash pnpm dev # Docs + site servers pnpm dev:docs # Docs only (port 5173) pnpm dev:site # Site only (port 5174) cd apps/game && cargo run # Game client ``` Default ports: - docs: `http://localhost:5173/docs` - site: `http://localhost:5174` - game: `http://localhost:5175` ## Builds ```bash pnpm build # Build all apps pnpm check # Typecheck all packages cd apps/game && cargo build # Build game client ``` ## Game Client The game client (`apps/game`) is built with Rust and Bevy. It runs locally and persists game state locally with full single-player campaign support.