use bevy::prelude::*; // ── Markers ───────────────────────────────────────────────────────────────── #[derive(Component)] pub struct GalaxyCreationUi; // ── Galaxy Creation Screen ────────────────────────────────────────────────── pub fn setup_galaxy_creation(_commands: Commands) { // TODO: spawn galaxy creation UI } pub fn despawn_galaxy_creation(mut commands: Commands, query: Query>) { for entity in &query { commands.entity(entity).despawn(); } }