Split Rust game src into modules; update AGENTS.md for dual toolchain
- Refactor apps/game/src/main.rs into modules: state.rs, camera.rs, ui/, gameplay/ - Add gameplay/galaxy_creation.rs scaffold (stubs only, no new logic) - Update root AGENTS.md: separate TS workspace vs Rust game commands - Update apps/AGENTS.md: docs/game/site use two toolchains, not one - Add apps/game/AGENTS.md: build commands, module layout, naming conventions, Plugin pattern
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apps/game/src/gameplay/galaxy_creation.rs
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18
apps/game/src/gameplay/galaxy_creation.rs
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use bevy::prelude::*;
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// ── Markers ─────────────────────────────────────────────────────────────────
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#[derive(Component)]
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pub struct GalaxyCreationUi;
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// ── Galaxy Creation Screen ──────────────────────────────────────────────────
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pub fn setup_galaxy_creation(_commands: Commands) {
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// TODO: spawn galaxy creation UI
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}
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pub fn despawn_galaxy_creation(mut commands: Commands, query: Query<Entity, With<GalaxyCreationUi>>) {
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for entity in &query {
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commands.entity(entity).despawn();
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}
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}
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