Split Rust game src into modules; update AGENTS.md for dual toolchain

- Refactor apps/game/src/main.rs into modules: state.rs, camera.rs, ui/, gameplay/
- Add gameplay/galaxy_creation.rs scaffold (stubs only, no new logic)
- Update root AGENTS.md: separate TS workspace vs Rust game commands
- Update apps/AGENTS.md: docs/game/site use two toolchains, not one
- Add apps/game/AGENTS.md: build commands, module layout, naming conventions, Plugin pattern
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2026-06-04 10:00:43 -04:00
parent a1717e12db
commit a7796a1394
10 changed files with 337 additions and 195 deletions

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@@ -6,37 +6,54 @@ Single-player open-world space exploration RPG. Windward Horizon in space with F
| Path | Purpose |
|------|---------|
| `apps/docs` | Living design docs, interactive demos, and vertical-slice prototype |
| `apps/game` | Playable game shell connected to SpacetimeDB |
| `apps/site` | Public landing page |
| `packages/ui` | Shared UI primitives and design tokens |
| `services/spacetimedb` | SpacetimeDB TypeScript backend module |
| `apps/docs` | Living design docs, interactive demos, and vertical-slice prototype (Vite + React) |
| `apps/game` | Playable game client — **Rust + Bevy** (independent of the JS/TS workspace) |
| `apps/site` | Public landing page (Vite + React) |
| `packages/ui` | Shared UI primitives and design tokens for the TS apps |
| `services/spacetimedb` | SpacetimeDB TypeScript backend module (authoritative game state) |
| `scripts/` | Dev tooling (dev.sh startup script) |
| `archive/` | Legacy pre-monorepo files kept for reference |
| `src/module_bindings/` | Empty; generated bindings go to `apps/game/src/module_bindings` |
## Key Files
- `package.json` — pnpm workspace scripts (`dev`, `build`, `check`, `generate:bindings`)
- `pnpm-workspace.yaml` — workspace glob patterns
- `pnpm-workspace.yaml` — workspace glob patterns (covers TS apps only)
- `spacetime.json` — SpacetimeDB module path and binding generation config
- `tsconfig.base.json` — Shared TypeScript config (ES2020, React JSX)
- `tsconfig.base.json` — Shared TypeScript config (ES2020, React JSX) — does not apply to `apps/game`
- `apps/game/Cargo.toml` — Rust manifest for the game binary
## Commands
### JS/TS workspace (docs, site, packages/ui, services)
```bash
pnpm dev # Full stack: SpacetimeDB + game (port 5175)
pnpm dev # Full stack: SpacetimeDB + docs/site
pnpm dev:docs # Docs only (port 5173)
pnpm dev:site # Site only (port 5174)
pnpm dev:game # Game frontend only (requires running SpacetimeDB)
pnpm build # Build all apps
pnpm check # Typecheck all packages
pnpm build # Build all TS packages
pnpm check # Typecheck all TS packages
pnpm generate:bindings # Regenerate SpacetimeDB TypeScript bindings
```
## Conventions
### Rust game (`apps/game`)
- SpacetimeDB is the persistence layer from day 1 — no localStorage for game state
- All UI uses Tailwind CSS v4 with custom design tokens from `packages/ui`
- 3D rendering uses React Three Fiber + Drei + Three.js
- Module bindings are auto-generated — never edit `module_bindings/` by hand
```bash
cd apps/game
cargo run # Build + run the game binary
cargo check # Fast typecheck
cargo build # Build without running
cargo clippy # Lint
```
## Architecture Notes
- **Two independent toolchains coexist**: the pnpm/TS workspace (docs, site, UI lib, SpacetimeDB backend) and the Cargo/Rust game client. They share no code.
- **SpacetimeDB** remains the authoritative persistence layer. The game client will connect to it via the SpacetimeDB Rust SDK when wired up (TS bindings generated by `pnpm generate:bindings` are consumed by the docs prototype, not the game).
- **Naming follows RFC 344**: see `apps/game/AGENTS.md` for Rust/Bevy conventions.
## Conventions (TS apps)
- SpacetimeDB is the persistence layer from day 1 — no localStorage for game state in the docs prototype
- TS apps use Tailwind CSS v4 with custom design tokens from `packages/ui`
- 3D rendering in `apps/docs` uses React Three Fiber + Drei + Three.js
- Module bindings are auto-generated — never edit generated bindings by hand