Replace TS game shell with Bevy/Rust client, add auth service, purge legacy archive

- Replace apps/game (TypeScript/Vite/R3F) with a Bevy 0.16 Rust client
  featuring main menu, star map, and flight states
- Add services/auth: Express + better-auth server with SpacetimeDB
  token exchange endpoint
- Delete archive/legacy-static/ (old JS demos, CSS, assets)
- Update docs pages (architecture, gameplay, roadmap, social, overview)
  to reflect Bevy pivot
- Clean up workspace config: remove apps/game from pnpm workspace,
  update dev scripts, tsconfig, and AGENTS.md files
- Add .vscode/settings.json for Rust tooling
This commit is contained in:
2026-06-04 01:10:02 -04:00
parent 7c93b8a1ae
commit a1717e12db
138 changed files with 7352 additions and 24075 deletions

View File

@@ -3,7 +3,7 @@
Package: `@void-nav/spacetimedb`
Single file: `src/index.ts` (~595 lines)
This is the **entire server-side game logic** — all tables, all reducers, all validation. SpacetimeDB runs this as a hosted module; clients subscribe to tables and call reducers.
This is the **entire server-side game logic** — all tables, all reducers, all validation. SpacetimeDB runs this as a hosted module; clients subscribe to tables and call reducers. Designed for single-player local use first, with the architecture supporting optional co-op servers later.
## Tables (9)