Replace TS game shell with Bevy/Rust client, add auth service, purge legacy archive
- Replace apps/game (TypeScript/Vite/R3F) with a Bevy 0.16 Rust client featuring main menu, star map, and flight states - Add services/auth: Express + better-auth server with SpacetimeDB token exchange endpoint - Delete archive/legacy-static/ (old JS demos, CSS, assets) - Update docs pages (architecture, gameplay, roadmap, social, overview) to reflect Bevy pivot - Clean up workspace config: remove apps/game from pnpm workspace, update dev scripts, tsconfig, and AGENTS.md files - Add .vscode/settings.json for Rust tooling
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Package: `@void-nav/spacetimedb`
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Single file: `src/index.ts` (~595 lines)
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This is the **entire server-side game logic** — all tables, all reducers, all validation. SpacetimeDB runs this as a hosted module; clients subscribe to tables and call reducers.
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This is the **entire server-side game logic** — all tables, all reducers, all validation. SpacetimeDB runs this as a hosted module; clients subscribe to tables and call reducers. Designed for single-player local use first, with the architecture supporting optional co-op servers later.
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## Tables (9)
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