Replace TS game shell with Bevy/Rust client, add auth service, purge legacy archive
- Replace apps/game (TypeScript/Vite/R3F) with a Bevy 0.16 Rust client featuring main menu, star map, and flight states - Add services/auth: Express + better-auth server with SpacetimeDB token exchange endpoint - Delete archive/legacy-static/ (old JS demos, CSS, assets) - Update docs pages (architecture, gameplay, roadmap, social, overview) to reflect Bevy pivot - Clean up workspace config: remove apps/game from pnpm workspace, update dev scripts, tsconfig, and AGENTS.md files - Add .vscode/settings.json for Rust tooling
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# Gap Analysis — EVE-Inspired Multiplayer Prototype GDD
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# Gap Analysis — VOID::NAV Single-Player Space RPG
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**Date:** 2026-05-24
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**Last Updated:** 2026-05-25 (Session 7)
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| 🟠 Important | Module Activation & Cycle System | Not started |
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| 🟠 Important | Damage Types & Resistances | Not started |
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| 🟠 Important | Stargate Mechanics | **Resolved** — covered in Travel & Warp tab |
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| 🟠 Important | Multiplayer Combat (Phase 13) | Not started |
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| 🟠 Important | Multiplayer Combat (co-op) | Not started |
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| 🟠 Important | Scanning / Exploration System | Not started |
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| 🟠 Important | Fleet System | Not started |
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| 🟠 Important | Fleet System (co-op) | Not started |
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| 🟡 Nice-to-have | Contract system | Not started |
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| 🟡 Nice-to-have | Cloaking/stealth | Not started |
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| 🟡 Nice-to-have | Server admin/GM tools | Not started |
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# Vertical Slice Evaluation
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**Date:** 2026-05-31
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**Scope:** Compare the current playable game implementation against the MVP Loop Slice demo and the Era 1 roadmap goals.
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**Scope:** Compare the current playable game implementation against the MVP Loop Slice demo and the core single-player roadmap goals.
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---
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## Baselines Compared
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### Intended Era 1 Vertical Slice
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### Intended Core Game Vertical Slice
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The roadmap defines Era 1 as a single-player proof of concept using local SpacetimeDB from day one. The minimum full loop is:
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The roadmap defines the core game as a single-player adventure using local SpacetimeDB from day one. The minimum full loop is:
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1. Boot the game and connect to local SpacetimeDB.
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2. Render a single star system with station and asteroids.
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**Status:** Refining prototyped; manufacturing not in slice runtime.
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The slice supports ore-to-mineral refining. Manufacturing remains a later implementation gap for the full Era 1 economy loop.
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The slice supports ore-to-mineral refining. Manufacturing remains a later implementation gap for the full economy loop.
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### Phase 6 - NPC Economy Sim
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