Add game UI panels, keyboard shortcuts, docs narrative overhaul, and unified dev script
- Add MiniStarMap, NpcMarketPanel, ShipStatusPanel, useKeyboardShortcuts - Add progress bars for approach/mining operations and cargo fill indicator - Rewrite docs from spreadsheet-first to exploration-first open-world RPG - Replace dev:db + dev:standalone with unified dev script (scripts/dev.sh) - Add Vite chunk splitting for three.js and spacetimedb - Fix displayName dependency in useSpacetimeConnection - Remove stale usePlayerSession.ts - Add AGENTS.md files across all packages
This commit is contained in:
11
scripts/AGENTS.md
Normal file
11
scripts/AGENTS.md
Normal file
@@ -0,0 +1,11 @@
|
||||
# scripts/ — Dev Tooling
|
||||
|
||||
Shell scripts for development workflow automation.
|
||||
|
||||
## Files
|
||||
|
||||
| Script | Purpose |
|
||||
|--------|---------|
|
||||
| `dev.sh` | Full-stack dev startup: starts fresh SpacetimeDB instance, publishes module, generates bindings, launches game dev server |
|
||||
|
||||
Run via `pnpm dev` from the repo root. Uses an isolated ephemeral data directory (`.spacetime-dev/`) so it starts clean every time.
|
||||
Reference in New Issue
Block a user