Add game UI panels, keyboard shortcuts, docs narrative overhaul, and unified dev script
- Add MiniStarMap, NpcMarketPanel, ShipStatusPanel, useKeyboardShortcuts - Add progress bars for approach/mining operations and cargo fill indicator - Rewrite docs from spreadsheet-first to exploration-first open-world RPG - Replace dev:db + dev:standalone with unified dev script (scripts/dev.sh) - Add Vite chunk splitting for three.js and spacetimedb - Fix displayName dependency in useSpacetimeConnection - Remove stale usePlayerSession.ts - Add AGENTS.md files across all packages
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apps/AGENTS.md
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# apps/ — Application Packages
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Three Vite + React apps, each independently buildable and dev-serveable.
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| App | Port | Package | Description |
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|-----|------|---------|-------------|
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| `docs` | 5173 | `@void-nav/docs` | Living design docs, 16 doc pages, 14 interactive demos, game-slice prototype |
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| `game` | 5175 | `@void-nav/game` | Playable game client connected to SpacetimeDB backend |
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| `site` | 5174 | `@void-nav/site` | Public landing page / marketing site |
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## Shared
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- All use Tailwind CSS v4 and `@void-nav/ui` for shared primitives
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- All use Vite 7 as build tool
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- All use React 18 with TypeScript 5.8
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- `docs` and `game` also use Three.js + React Three Fiber for 3D scenes
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