Rename galaxy_creation to galaxy; add character creation skeleton
- Rename GalaxyCreationPlugin -> GalaxyPlugin, AppState::GalaxyCreation -> AppState::Galaxy, module path galaxy_creation -> galaxy (folder rename preserves git history via git mv). - Rename GalaxyCreationSpawned -> GalaxySpawned, despawn_galaxy_creation -> despawn_galaxy. - Update AGENTS.md module layout, plugin pattern example, and naming table for the new names. - Add apps/game/src/gameplay/character_creation/ skeleton: placeholder UI with Confirm (-> InGame) and Back (-> Galaxy) buttons plus Escape shortcut. Wired into main.rs via CharacterCreationPlugin.
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@@ -8,7 +8,7 @@ use crate::ui::util::cursor_over_ui;
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pub struct MainCamera;
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/// Orbit-style camera: rotates around `target` at `distance`, controlled by mouse.
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/// Used for inspection scenes like GalaxyCreation where there is no player to follow.
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/// Used for inspection scenes like Galaxy where there is no player to follow.
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///
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/// Orientation is stored as a quaternion (`rotation`) to allow true 360° motion
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/// with no gimbal lock. The base orientation is camera at `target + (0, 0, distance)`
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