chore: sync codebase remediation, gameplay systems, and docs
Security & infrastructure: - Remove unused services/ (auth, spacetimedb) and auth.db - Add .env.example template, expand .gitignore for env/db files - Add GitHub Actions CI + commitlint config and workflows - Add manual vendor chunking and source maps to docs/site vite configs Shared UI & docs app: - Add ARIA props and focus-visible rings to Button/Panel - Add ButtonAsLink primitive; use shared Button in NotFound - Wire @void-nav/ui into docs app; refresh content pages - Replace Todo page with Kanban board Gameplay (Bevy): - Add ai module (behavior, faction, navigation, perception, spawning, states) - Add narrative module (events, history, synthesis, ui) - Refine galaxy contents and in-system flight/scene systems
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@@ -9,8 +9,11 @@
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"dev:site": "pnpm --filter @void-nav/site dev --port 5174",
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"dev:game": "echo 'Game app not yet created. Run pnpm create-vite apps/game to scaffold.'",
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"build": "pnpm -r --if-present build",
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"check": "pnpm -r --if-present check",
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"generate:bindings": "spacetime generate"
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"check": "pnpm -r --if-present check"
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},
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"devDependencies": {
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"@commitlint/cli": "^19.6.1",
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"@commitlint/config-conventional": "^19.6.0"
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},
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"packageManager": "pnpm@9.15.0"
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}
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