chore: sync codebase remediation, gameplay systems, and docs

Security & infrastructure:
- Remove unused services/ (auth, spacetimedb) and auth.db
- Add .env.example template, expand .gitignore for env/db files
- Add GitHub Actions CI + commitlint config and workflows
- Add manual vendor chunking and source maps to docs/site vite configs

Shared UI & docs app:
- Add ARIA props and focus-visible rings to Button/Panel
- Add ButtonAsLink primitive; use shared Button in NotFound
- Wire @void-nav/ui into docs app; refresh content pages
- Replace Todo page with Kanban board

Gameplay (Bevy):
- Add ai module (behavior, faction, navigation, perception, spawning, states)
- Add narrative module (events, history, synthesis, ui)
- Refine galaxy contents and in-system flight/scene systems
This commit is contained in:
2026-06-16 11:49:13 -04:00
parent 98c2ba59df
commit 57633addfe
60 changed files with 5084 additions and 2473 deletions

View File

@@ -39,24 +39,27 @@ impl Plugin for InSystemPlugin {
OnEnter(AppState::InGame),
(
scene::setup_in_system_view,
ui::setup_docked_ui,
// UI removed - no longer needed
// ui::setup_docked_ui,
add_targetable_to_pois,
).chain(),
)
.add_systems(
OnExit(AppState::InGame),
(
ui::despawn_docked_ui,
flight_ui::despawn_flight_ui,
// UI removed - no longer needed
// ui::despawn_docked_ui,
// flight_ui::despawn_flight_ui,
scene::despawn_in_system_scene,
).chain(),
)
.add_systems(
Update,
(
ui::refresh_docked_ui,
ui::undock_button_handler,
flight_ui::update_flight_ui,
// UI removed - no longer needed
// ui::refresh_docked_ui,
// ui::undock_button_handler,
// flight_ui::update_flight_ui,
handle_action_triggered,
)
.chain()