chore: sync codebase remediation, gameplay systems, and docs
Security & infrastructure: - Remove unused services/ (auth, spacetimedb) and auth.db - Add .env.example template, expand .gitignore for env/db files - Add GitHub Actions CI + commitlint config and workflows - Add manual vendor chunking and source maps to docs/site vite configs Shared UI & docs app: - Add ARIA props and focus-visible rings to Button/Panel - Add ButtonAsLink primitive; use shared Button in NotFound - Wire @void-nav/ui into docs app; refresh content pages - Replace Todo page with Kanban board Gameplay (Bevy): - Add ai module (behavior, faction, navigation, perception, spawning, states) - Add narrative module (events, history, synthesis, ui) - Refine galaxy contents and in-system flight/scene systems
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.gitignore
vendored
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.gitignore
vendored
@@ -8,13 +8,33 @@ coverage/
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.parcel-cache/
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.cache/
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.DS_Store
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# Environment files (never commit these)
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.env
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.env.local
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.env.*.local
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# SpacetimeDB
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spacetime.local.json
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.spacetime-dev/
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# TypeScript
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*.tsbuildinfo
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vite.config.js
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vite.config.d.ts
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# Playwright
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.playwright-mcp/
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.spacetime-dev/
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# Rust
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target/
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# Database files (SQLite, SpacetimeDB, etc.)
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*.db
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*.db-shm
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*.db-wal
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*.sqlite
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*.sqlite3
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# CI/CD local testing
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.github/workflows/.local*
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