Restructure into pnpm monorepo with game shell, docs, and SpacetimeDB backend

- Restructure flat static prototype into pnpm workspace monorepo
- apps/game: playable shell with R3F 3D scene, HUD, SpacetimeDB connection
- apps/docs: design docs and prototypes
- apps/site: landing page
- packages/ui: shared Button and Panel primitives
- services/spacetimedb: backend module (9 tables, 11 reducers)
- Archive legacy static files to archive/legacy-static/
- Game loop: connect, undock, target, approach, dock, mine, sell
- Add pnpm-workspace.yaml, tsconfig.base.json, spacetime.json
This commit is contained in:
2026-05-31 17:56:56 -04:00
parent 436f282fa8
commit 316a44661b
234 changed files with 3717 additions and 101 deletions

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@@ -0,0 +1,17 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
/* eslint-disable */
/* tslint:disable */
import {
TypeBuilder as __TypeBuilder,
t as __t,
type AlgebraicTypeType as __AlgebraicTypeType,
type Infer as __Infer,
} from "spacetimedb";
export default __t.row({
systemId: __t.string().primaryKey().name("system_id"),
name: __t.string(),
securityLevel: __t.f32().name("security_level"),
});