# apps/docs/src/prototypes/existing-demos/ — Standalone Game Demos

14 interactive demo components, each validating one game subsystem. Linked from the docs Demo Gallery page.

| Demo | File | Validates |
|------|------|-----------|
| MVP Loop Slice | `GameLoopSliceDemo.tsx` | Full playable game loop via game-slice prototype |
| Star Map | `StarMapDemo.tsx` | Galaxy map with multi-system view, warp routes |
| Ship Movement | `ShipMovementDemo.tsx` | Sub-warp movement model |
| Warp Travel | `WarpTravelDemo.tsx` | Warp sequence (align → accelerate → cruise → exit) |
| Combat | `CombatDemo.tsx` | 3D combat with power allocation, projectiles, subsystem damage |
| Market | `MarketDemo.tsx` | Full order book with bid/ask spread, price history, ~20 commodities |
| Ship Fitting | `FittingDemo.tsx` | Module fitting with CPU/PG constraints, slot types |
| Refining | `RefiningDemo.tsx` | Ore-to-mineral refining + manufacturing recipes |
| Skill Progression | `ProgressionDemo.tsx` | XP curve, skill levels, training queue |
| Bounty | `BountyDemo.tsx` | Bounty tiers, kill feed, player-placed bounties |
| Game HUD | `GameHudDemo.tsx` | Flight mode diegetic overlays on 3D scene |
| Chat | `ChatDemo.tsx` | 4 channels with light-speed delay simulation |
| Zora Tier 0 | `ZoraDemo.tsx` | Deterministic template engine with soul depth progression |
| Galaxy Generator | `GalaxyDemo.tsx` | Seeded RNG galaxy generation with MST stargate topology |

All demos use the shared R3F scenes in `../r3f/`.
