# VOID::NAV

**A single-player narrative-driven space exploration experience** where you author your own mini-series. Inspired by Windward's open-world freedom, Stellaris's strategic depth, and AI-generated storytelling in the style of The Templin Institute. Every campaign generates a unique tale of exploration, commerce, diplomacy, and conquest.

You are a young captain with an entire galaxy to explore—and a story to write. Every campaign features a unique, procedurally generated galaxy. Trade between stations, broker alliances between factions, wage war or maintain peace, and watch as the **AI Story Director** weaves your choices into an evolving narrative. Prefer a quieter life? Simply sail the stars and let your story unfold.

Conflict occurs through **FTL-style tactical resource management**—not dogfighting. When combat happens, it's a dramatic beat in your story. Click a hostile, your ship auto-engages, and you manage reactor power between Weapons / Shields / Engines / Auxiliary. The skill is in *what* you power and *when*, not how fast you click. But combat is a feature, not the focus.

VOID::NAV is a pnpm workspace monorepo for the game website, living design docs, and game client. V1 focuses on single-player emergent storytelling with local persistence and AI-driven narrative generation.

## Core Pillars

| Pillar | Description |
|--------|-------------|
| **AI Story Director** | Emergent narrative generation tracks your choices, alliances, conflicts, and discoveries. The AI weaves your actions into an ongoing saga. V1: real-time emergent storytelling. Future: episodic mini-series generation. |
| **Exploration & Discovery** | Procedurally generated galaxy with fog of war. Discover anomalies, derelicts, new factions. Every discovery becomes part of your story. |
| **Trade & Diplomacy** | Stellaris-inspired economic and political systems. Supply factions, broker alliances, negotiate borders. Commerce and conversation are equally viable paths. |
| **Ship Customization** | Your ship is your narrative vessel. Customize for trade, exploration, or conflict. Multiple classes from nimble scouts to powerful cruisers. |
| **Dynamic Galaxy** | Your actions shape both the world AND the story. Faction relations, territory control, and world events evolve through your choices. |
| **Solo Adventure** | A personal galaxy to explore at your own pace. Your story, your pace. The architecture supports optional co-op servers later. |

### Secondary Features

- **FTL-Style Tactical Combat** — Power management combat exists as a dramatic beat in your story, not the gameplay loop
- Mining and resource gathering
- Mission and quest systems

## Layout

```text
apps/docs          Living design docs and interactive demos
apps/site          Public landing page / game website
apps/game          Playable game client (Rust + Bevy)
packages/ui        Shared UI primitives and CSS tokens
archive/legacy-static Legacy static prototype files kept for reference
```

## Prerequisites

- Node.js 24+
- pnpm 9+
- Rust toolchain (for the game client)

## Quick Start

```bash
pnpm install
pnpm dev
```

This launches the docs and site servers.

Open `http://localhost:5175` to play the game.

Press `Ctrl+C` to stop everything.

## Development

```bash
pnpm dev            # Docs + site servers
pnpm dev:docs       # Docs only (port 5173)
pnpm dev:site       # Site only (port 5174)
cd apps/game && cargo run  # Game client
```

Default ports:

- docs: `http://localhost:5173/docs`
- site: `http://localhost:5174`
- game: `http://localhost:5175`

## Builds

```bash
pnpm build          # Build all apps
pnpm check          # Typecheck all packages
cd apps/game && cargo build  # Build game client
```

## Game Client

The game client (`apps/game`) is built with Rust and Bevy. It runs locally and persists game state locally with full single-player campaign support.
